Katherine Noyes | C4Trends https://c4trends.com Follow The Trends Thu, 10 Dec 2015 20:40:19 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 Google’s Cardboard VR Kit Is Really No Joke https://c4trends.com/2014/12/17/googles-cardboard-vr-kit-is-really-no-joke/ https://c4trends.com/2014/12/17/googles-cardboard-vr-kit-is-really-no-joke/#respond Wed, 17 Dec 2014 20:43:32 +0000 http://c4trends.com/?p=799 Picture 7“Google’s Cardboard virtual reality viewer initially was introduced to laughs, with people thinking it was a joke,” said Susan Schreiner, senior editor and analyst with C4 Trends.
“Now, Google may be having the last laugh with three key announcements that have the potential for seeing an emerging end-to-end VR ecosystem,” she told TechNewsWorld.
Between the SDKs and the new building specs, “more headset players are likely to jump into the marketplace and offer consumers and verticals an increased range of product form factors,” said C4 Trends’ Schreiner.
Moreover, with a dedicated section in Google’s Play Store highlighting Cardboard-compatible apps, developers now have an efficient channel to reach the consumer, she added — one that’s easy to navigate.
In all, “these additions signal that if configured properly, content for the Cardboard VR should be compatible with any VR headset powered by an Android device like Samsung’s Gear VR,” Schreiner said.
“Google’s approach, coupled with the inexpensive bill of materials for cardboard — lowering the barriers to entry into the VR marketplace by pros as well as hobbyists — and the growing DIY movement,” Schreiner noted, “opens the door for Google to unleash the potential of the VR ecosystem.”

Google’s Cardboard VR Kit Is Really No Joke

By Katherine Noyes Dec 17, 2014 6:55 AM PT

xl-2014-google-cardboard-1Google last week announced an updated app for its minimalist Cardboard virtual reality viewer, as well as software development kits for both Android and the Unity game engine.

It also published new building specifications for those interested in making their own Cardboard viewers and announced that it’s hiring more people to work on the project, with five new positions now open.

More than half a million phone-based Cardboard viewers have been shipped, Google said. Cardboard-compatible apps now available on Google Play include a live concert and fully immersive game.

81492_300x534

First introduced at Google’s I/O conference earlier this year following Facebook’s multibillion-dollar purchase of Oculus VR, the open source Cardboard viewer is also available from several retailers, including DODOcase, I Am Cardboard, Knoxlabs and Unofficial Cardboard. Pricing on most is less than US$30.

“Google’s Cardboard virtual reality viewer initially was introduced to laughs, with people thinking it was a joke,” said Susan Schreiner, senior editor and analyst with C4 Trends.

“Now, Google may be having the last laugh with three key announcements that have the potential for seeing an emerging end-to-end VR ecosystem,” she told TechNewsWorld.

Nowhere to Go But Up

It’s easy to see how Cardboard progressed from “a tongue-in-cheek response to a ‘thing,'” said Christine Arrington, a senior analyst for games with IHS.

“I think the tech industry loves a bit of snark and fun,” she told TechNewsWorld.

With 500,000 users so far, it is hard to say whether Google Cardboard has moved beyond its initial audience, Arrington said, but “it wouldn’t be surprising to see it do just that.”

Mobile media “gets a lot of leeway from users that is not given to game consoles or PC content,” she added. “The expectations for any VR headset connected to those devices will be very high.”

By the very nature of the Cardboard “joke,” on the other hand, “the expectations are very low,” said Arrington. “Google can build from there and the only direction is up.”

A Viewer Calibration Tool

The new Cardboard app can help users launch VR experiences, discover new apps, and set up a viewer.

Included with the app are several demos, including one that offers a tour of Versailles with a local guide.

Meanwhile, the new Cardboard SDKs for Android and Unity are designed to simplify common VR development tasks.

Also, the new building specs were created with specific cutting tools in mind.

Google plans to add a viewer calibration tool to the Cardboard SDK next year, so that creators can tailor the viewing experience to their viewer’s particular optical layout.

Lowered Barriers to Entry

Between the SDKs and the new building specs, “more headset players are likely to jump into the marketplace and offer consumers and verticals an increased range of product form factors,” said C4 Trends’ Schreiner.

Moreover, with a dedicated section in Google’s Play Store highlighting Cardboard-compatible apps, developers now have an efficient channel to reach the consumer, she added — one that’s easy to navigate.

In all, “these additions signal that if configured properly, content for the Cardboard VR should be compatible with any VR headset powered by an Android device like Samsung’s Gear VR,” Schreiner said.

“Google’s approach, coupled with the inexpensive bill of materials for cardboard — lowering the barriers to entry into the VR marketplace by pros as well as hobbyists — and the growing DIY movement,” Schreiner noted, “opens the door for Google to unleash the potential of the VR ecosystem.”

‘$2 Billion Ahead’

Something like Cardboard likely could get VR into the hands of more people more quickly than Oculus, which is selling as a development kit for $350, observed Roger Kay, founder and president of Endpoint Technologies Associates.

“It’s a relatively inexpensive way for Google to keep Facebook at bay and a finger in this new area of development,” he told TechNewsWorld.

Meanwhile, “at the starting gate, Google is $2 billion ahead, since it didn’t have to buy a company to put Cardboard out,” Kay pointed out.

In Search of the Killer App

Many of the technical issues in virtual reality, such as motion sickness or latency, have been worked out by companies like Oculus and PlayStation, but “both leaders still lack a killer app or must-have game,” noted Eric Smith, an analyst in the digital consumer practice at Strategy Analytics.

“Google Cardboard and its SDK open up possibilities for any developer to be the one that brings a unique experience to VR, which is badly needed for commercialization to be a success,” he told TechNewsWorld.

In short, “Google Cardboard is a cheap way of doing what Samsung and Oculus are doing with the Gear VR,” Smith remarked, “except on a wider and cheaper scale.”

]]>
https://c4trends.com/2014/12/17/googles-cardboard-vr-kit-is-really-no-joke/feed/ 0
Flappy Bird 2 Due in August, Paternity Uncertain https://c4trends.com/2014/05/16/susan-quoted-in-tech-news-world-article-5/ https://c4trends.com/2014/05/16/susan-quoted-in-tech-news-world-article-5/#respond Fri, 16 May 2014 17:55:56 +0000 http://c4trends.com/?p=573
Picture 7Indeed, the new game’s action could be made less compelling via technological tweaks or changes made from a game perspective, but whether it will actually be perceived as less addictive is tough to predict, “because of the perception already in the marketplace,” Susan Schreiner, senior editor and analyst with C4 Trends, told TechNewsWorld.
In any case, “this has been an interesting phenomenon,” she added — particularly the “ferocious dedication and loyalty” of the game’s fans. “Chances are the multiplayer game will be met with equal glee, and fans will most certainly find each other.”

Flappy Bird 2 Due in August, Paternity Uncertain

By Katherine Noyes May 16, 2014 11:15 AM PT

Flappy Bird creator Dong Nguyen this week said flappy bird successorthat the wildly popular mobile game will return in August and also that he is working on a brand-new offering.

Flappy Bird 2 Due in August, Paternity UncertainAfter dropping a tantalizing hintback in March, Nguyen on Wednesday told CNBC that the new Flappy Bird will deliver multiplayer capabilities and be “less addictive.”

On Thursday, however, he said that he was not the one creating the game.

“‘Flappy Bird: New Season’ is not mine,” he tweeted.

Meanwhile, “I am making a new game,” he wrote in a separate tweet that same day, “so people can forget about Flappy Bird for a while.”

Nguyen included an image of what presumably is the work in progress.

New Gaming Challenges

After its launch last May, Flappy Bird skyrocketed in popularity on both the App Store and Google Play, reportedly bringing Nguyen as much as US$50,000 in ad revenue every day.

He pulled the game from both marketplaces in February, however, largely out of concern over its addictive properties and the effects on players’ lives, he said.

Though Nguyen told CNBC about a new game featuring a character that must jump from building to building, it’s not clear whether that’s the same one he announced on Thursday.

Nguyen’s company, Gears Studios, did not respond to our request to comment for this story.

‘I’m Very Skeptical’

Whoever ends up bringing the new Flappy Bird to market, it’s unlikely that it will achieve the same level of success as the original did, Lewis Ward, research director for gaming with IDC, told TechNewsWorld.

“I’m very skeptical,” Ward said. “I don’t know how these sorts of lightning-in-a-bottle things happen — the first time around it was out of left field. I’m still not certain what it was about that game that turned it into a phenomenon, but I don’t think he was prepared for that success.”

Every now and then a game will “come out of nowhere and become hugely successful for reasons that may never be understood,” he noted, “while other games superior in virtually every respect will be released and never get a following.”

In any case, as for the upcoming version, “I am skeptical that it will really be able to replicate anything like the phenomenon it originally was,” Ward concluded. “It’s like asking lightning to strike twice in the same place.”

‘Brutally Swift’

The new Flappy Bird game’s prospects also will have been “severely diluted by its estrangement over the past few months,” Steve Bailey, senior analyst for games with IHS Electronics and Media, told TechNewsWorld.

“There may be a small yet dedicated contingent of people who value the brand above all else, but Flappy Bird’s own hurtling rise in February is a great example of how brutally swift both the rise and fall of mobile games can be,” he noted. “The majority of potential left in the game’s wake will have already been explored by myriad clones.”

As for softening the game’s addictive qualities, “all the developer would need to do is introduce a gentler difficult curve, allowing each play session to last longer,” he suggested. “But then, wasn’t the game’s frustrating difficulty an integral part of why it rose to such infamy in the first place?”

‘Ferocious Dedication’

Indeed, the new game’s action could be made less compelling via technological tweaks or changes made from a game perspective, but whether it will actually be perceived as less addictive is tough to predict, “because of the perception already in the marketplace,” Susan Schreiner, senior editor and analyst with C4 Trends, told TechNewsWorld.

In any case, “this has been an interesting phenomenon,” she added — particularly the “ferocious dedication and loyalty” of the game’s fans. “Chances are the multiplayer game will be met with equal glee, and fans will most certainly find each other.”

]]>
https://c4trends.com/2014/05/16/susan-quoted-in-tech-news-world-article-5/feed/ 0